thinkwisely: (I can see into your soul)
So, Ivan is a mind reader. He can read minds. And ICly, he tends to do this...way more than he should. It doesn't cost him much energy at all to use this ability, so when he wants to learn something (or is in general just curious), he tends to mind read the people around him: both close acquaintances and strangers, without warning or consent.

Naturally, he can be simply asked not to, and he'll try his best to remember to refrain from breaching your character's private thoughts from then onward (because he doesn't like being rude, it's just a really bad habit). However if you really aren't comfortable with Ivan doing this to your character in the first place--or really, really, think it's a bad idea and he should just not do it ever--please let me know here and I'll make sure to remember it.

thinkwisely: (Default)

Player Information

Name: Danielle
Personal Journal: [personal profile] ddsapphire
Age: 20
Contact Info: ddsapphire (Plurk)
Other Characters Played: [OU] Fon Master Ion [personal profile] fragileprophet and [OU] Quark [personal profile] averytinyparticle

Character Information

Character Name: Ivan
Character Series: Golden Sun
Character Age: 15
Character Gender: Male
Original Canon
Canon Point: Cheating for Isaac during the Colosso Tournament.
Background Link: here
Personality:  Having lived his young life (as far as he knows and can remember) as the servant to a wealthy man, Ivan's grown into a remarkably well-mannered teenager. He isn't one for loudness or approaching any given scenario rashly. Instead, he prefers to assess the world around him with a calm, quiet thoughtfulness. He generally speaks only when he has something important to say or contribute to a conversation, not usually one to mince words--at least not in serious situations. Ivan is respectful of those around him, and while his sense of self-worth isn't significantly low (beyond what one might expect of a boy who addresses his more-or-less adoptive father as his "Master"), he tends to put the well-being of those around him in front of his own. Although he knew he needed help rescuing Hammet from his kidnappers in Lunpa, he didn't dare ask that of Isaac and Garet, knowing they had their own problems. Likewise, when Ivan saw what peril Babi, the ruler of Tolbi, was in when they found him weak and stranded in a cave outside the city, he was adamant that they help the man--even not knowing who it may or may not have been, at the time--and knowing the cave was littered with monsters and presumably very dangerous.

But, really, a majority of the reason that Ivan tends to act in such a docile manner has to do with the fact that he quite often finds himself confused. Or rather, he's lived a majority--if not all--of his life in a state of varied confusion:  mostly where his own origins are concerned. Not knowing what an Adept was until after meeting Isaac and Garet, Ivan went through life believing he was a freak with "strange powers"  that he couldn't explain. He didn't want to draw undue attention to himself or his Master, and as such tried, for the most part, to keep himself out of trouble. Fortunately, if he didn't broadcast it, most people weren't able to realize when he was greatly invading their personal space through mind reading. He wasn't proud of his power--he didn't understand his power--but he lived with it. Ivan knew it was useful, and that he could harness it for good.

With Isaac and Garet, Ivan truly began to appreciate himself and the things he could do. Though...he is still coming to terms with the idea that he isn't a freak: he's gifted. At this point, being avoided for his peculiar abilities has become so engrained inside of him that by the time Hama explained (some of) where he came from and the prophecy proclaiming him as a hero of Weyard...well, one can't blame him for being a bit overwhelmed and skeptical. Nonetheless, Ivan continues to try to come out of his shell and live up to the these new expectations. In fact, this new-found view can be seen in the way he now wholeheartedly jumps in to help--especially if it means reading minds on a whim. Sure, this sometimes mean making people thoroughly uncomfortable (especially people like Garet, who can sense when he's poking around at their inner thoughts), but Ivan always does it with the best of intentions. Or, at least, he likes to think so. Sometimes, he simply feels it's much easier and more efficient to answer his questions in that manner. Don't ask for permission, ask for forgiveness, right? And, knowing his habit is a bit of a rude one when he gets caught, Ivan won't hesitate to ask for forgiveness when he crosses any lines.

Above all else, Ivan has more than proven his loyalty: both to his friends, his Master, as well his own morals. He didn't question Hammet when he ordered Ivan to stay behind in Vault to find the Shaman's Rod--even though it left him with no means of returning back to Kalay. He's stuck by Isaac and Garet (and eventually Mia, as well) and made their quest his own quest, even though it meant he had to put off being reunited with his Master. And ultimately, discovering that Hammett wasn't released from Lunpa after the random placed on him was paid, vowed to go save him. Ivan always, always follows his heart: if he believes he needs to do something, he'll do it without fail, even if it takes awhile or obstacles crop up and sideline him for an indefinite period.

Abilities: Ivan is a Jupiter Adept, making him part of the Wind Seer class series. At his canon point, he is leveled 20 and carries 6 Jupiter Djinn. When they are all set to him, he is classified as a Magister. He was also told that he has the power of perceiving the future dormant inside of him--but has yet to figure out how to tap into said power. Aside from that, his known powers at the time of being transported to the Tower are as follows:

Non-Battle
Mind Read (1 PP): Read someone’s mind.
Reveal (1 PP): Perceive hidden truths.
Lift (2 PP | Lifting Gem equipped): Lift an object vertically.
Halt (2 PP | Halt Gem equipped): [Temporarily] stop a moving object.
Force (2 PP | Orb of Force equipped): Strike a distant object.
 
In-Battle
Ray (6 PP): Attack with a magnetic storm.
Storm Ray (10 PP): Attack with a [stronger] magnetic storm.
Plasma (8 PP): Attack with a barrage of bolts.
Whirlwind (5 PP): Attack with a swirling tornado (use outside of battle to eliminate pathway obstructions).
Tornado (14 PP): Attack with a [stronger] swirling tornado
Impact (4 PP | at least 2 djinns set ):  Boost an ally's Attack.
Bind (4 PP): Block a foe's Psynergy.
Ward (3 PP | at least 4 djinns set): Boost an ally's Resistance.
Sleep (5 PP): Lull multiple foes to sleep.
 
Djinns
Gust: Attack with mighty wind gusts.
Breeze: Boost party resistance.
Zephyr: Boost party agility with a swift wind.
Smog: Veil a foe’s vision in smoke.
Kite: Attack twice in a single turn.
Squall: Paralyze a foe with a storm.
 
Summons
Jupiter (1 Djinn on standby): The elemental power of wind.
Atalanta (2 Djinn on standby): The Heavenly Huntress.
Procne (3 Djinn on standby): A goddess in bird form.
Thor (4 Djinn on standby): The mighty god of thunder.
Weapons
Shaman's Rod: A staff that increases base attack by 10. It has no unleash effects, but holds great value as an item in and of itself. Ivan stayed behind in Vault to uncover it from thieves when it was stolen from Hammet.
Assassin Blade: A light blade containing an unleash effect, Mortal Danger, that adds 28 damage (to its standing base attack increase of 90), that may instantly fell the target as it unleashes the visage of a grim reaper.
 
 
Sample Entry:  friendship meme with Sheba | dear_mun

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Ivan

October 2017

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